Combat is brutal, there’s no way around it. Redgi can also engage in crafting using blueprints to obtain new armour and weapons, or even get permanent health boosts from eating tasty meals. Catering to players of all kinds with flexible equipment, throwing mechanics like armour resistances and weight into the mix, companions that join you on your journey at times, and the questing for the common folk, it all fits nicely into the genre. The solid worldbuilding and narrative make for a great foundation to build an RPG on, and Tails of Iron gets it right most of the time. Brew Recipes, Craft Weapons, Forge Armour It makes one stand up and pay attention, rather than rely on constant exposition. Tails of Iron also takes a unique perspective on storytelling, trading written dialogue for imagery, with the entire story narrated in bits and pieces by the soothing tones of Doug Cockle, otherwise known as Geralt of Rivia from The Witcher series. It won’t be long until you see drinking bug juice as a habit you have had all your life. The animations stand out particularly, whether Redgi is swinging a heavy hammer, climbing up platforms, or just resting at a bench to save the game. The way the people of this world behave, how things are, and the conflict that binds them all somehow work quite flawlessly together. Rat villages that are full of activity, an underground town filled with industrious residents, and a healthy dose of secrets waiting to be discovered. The environments Redgi will visit throughout Tails of Iron are all full of nice touches that reveal a living, breathing world that offers a glimpse into the unknown. And what a fantasy medieval world it is, brought to life with all manners of critters. While it does not go beyond fetching items or wiping the floor with bounty targets, it gives players the excuse to enjoy the combat even more while experiencing more of this unique world. Explore a Treacherous KingdomĪlthough Redgi’s main aim is always going to be driving players forward, there are quite a number of side quests to partake in for this rodent RPG. Some you can buy, some you can find and some require crafting. Unlocking new armors and weapons is the key to success, since some gear is more effective against certain enemy types. You’ll explore a wide variety of environments with their own enemies, residents, quests and treasures to find. Tails of Iron truly captures the main appeal of Souls-likes: the intense sense of satisfaction from overcoming something that initially feels insurmountable. Keeping the enemies’ different tells - and which attacks require a dodge, parry or block - straight in your mind takes some getting used to. The brutality of the combat can be simultaneously frustrating and rewarding. Your shield can take a lot of damage, your dodge can get you to safety, and your parry is an extremely effective counter. Tails of Iron severely punishes your mistakes, as even the most basic of enemies can take you down quickly and efficiently. Healing is a slow process, meaning that you’ll have to judge when it’s the best time to recover your health. Ranged combat has its place, but it can also get you into trouble if you’re not careful. Some weapons hit harder, but others attack faster. For example, heavy armors soak up more damage, but they also greatly hinder your dodge roll. You don’t have stats to invest in, but you do get a wide array of armors, shields and weapons to suit your playstyle. This isn’t a Metroidvania, but rather an RPG-lite. The developers have outright said they were inspired by the Souls-like genre, as well as other side-scrollers like Hollow Knight. Each enemy type and boss has its own moveset and quirks, forcing you to adapt, lest you die repeatedly. Combining these skills can be a true challenge, however. At its core, Tails of Iron has very simple gameplay. In this Tails of Iron review, I’ll break down this game, in which you must reclaim your crown and throne, and push back the frogs that have invaded and pillaged your home.
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